![]() I certainly found the racing to be a lot more enjoyable this time out. Whether this sacrifices realism, I've no idea, as I've never driven around a race track at 100mph. Instead of spending hours tinkering and tuning a car in order to keep it on the track whist racing, players can now, pretty much, pick up a controller and race to victory.įrom my point-of-view, the car physics seem a little more refined than in the past. Project CARS 3 has loosened things up a little - which is likely to upset the hardcore racing fans. At first glance Project CARS 3seems a lot like Project CARS 2. Other than a new front end, some tweaks to the car physics and a visual polish-up. Things got better for gamepad drivers with the second game, but it was still pretty unforgiving. The first Project CARS game was pretty much unplayable without a racing wheel. They've been more of a racing simulator than something that you can just pick up and play, like Codemasters' Grid, for instance. If you've played a Project CARS game in the past, you will be aware that the games don't take prisoners. I knew Project CARS 3 would be different to its predecessor, but just how different? And would those differences warrant the purchase of the latest game, especially if players have invested in the DLC for the previous game? The game partially succeeds in being a spiritual successor to NFS: Shift, but in general, the new installment of the Project CARS series feels more like a regression than a true step forward.Slightly Mad Games, fresh from their sale to Codemasters, bring us the third entry in the Project CARS motor racing franchise.Īs Project CARS 3 loaded, I got the same feeling wash over me as I do with most annually iterative sports game. Most of the images you see on this page have been modified by the game’s Photo Mode.Īll in all, Project CARS 3 is a new attempt from Slightly Mad Studios that doesn’t really fit into the rest of the franchise, but delivers a moderately enjoyable experience for racing fans. ![]() There are a bunch of different options and dozens of various lenses to capture multiple shots from your car in the way you desire. The Photo Mode of Project CARS 3 is another positive feature that I found in my playtime. That said, there aren’t any game-breaking bugs in Project CARS 3, which is a great progression for Slightly Mad Studios compared to the previous entry of the series. Even playing at 1080p reveals the sharp edges of its textures in every object, especially cars, which can be worse if you play at higher resolutions. ![]() " Project CARS 3 is a new attempt from Slightly Mad Studios that doesn’t really fit into the rest of the franchise, but delivers a moderately enjoyable experience for racing fans."įrom the graphics perspective, Project CARS 3 is a good-looking game, but it could’ve been much better with higher-quality textures. The game has a very satisfying approach in driving high-speed cars, which pushes you forward to play more and more after winning every race. This is really where you can feel the game’s arcade structure and enjoy some of its brilliant achievements. Project CARS 3 shows its huge potential when you reach higher car classes and participate in supercar or GT tournaments. I think when you decide to move towards a more arcade-style experience, you need to get more creative with the design of everything, including new ways of racing, and this is where it feels like the game often falls short. There are only a total of four race types in the game, aside from their division by the car classes: two of them represent different versions of Time Trial tournaments, and the other two deliver simple and classic competition between drivers. When it comes to the rims and tires, there are enough products to eventually find your favorite one. You can either choose a pre-made livery for your car or make your own with the limited number of available options, which could’ve been much more than the present ones. Customizations are not as varied as the cars and tracks in the game.
0 Comments
Leave a Reply. |